Large Town: Yéäg Tḩīmb̪v Vǖy

Yéäg Tḩīmb̪v Vǖy

Yéäg Tḩīmb̪v Vǖy
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceSilamapa Region
RegionKùmeedfùp Heath
Founded852
Community LeaderHigh Chief Belegorn Hyandotame Húlien
Area6 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation4292 m (14081 ft)
Average Yearly Precipitation128 cm/y (50 in/y)
Population1599
Population Density266 people per km2 (799 people per mi2)
Town AuraInvocation
Naming
Native nameYéäg Tḩīmb̪v Vǖy
Pronunciation/ji̋ːæg/ /θɪ̄ɱb̪v/
Direct Translation[bloody] [heat]
Translation[Not Yet Translated]

Yéäg Tḩīmb̪v Vǖy (/ji̋ːæg/ /θɪ̄ɱb̪v/ [bloody] [heat]) is a subtropical Large Town located in the Silamapa Region of the Confederation of Goblin Tribes.

The name Yéäg Tḩīmb̪v Vǖy is derived from the Goblin language, as Yéäg Tḩīmb̪v Vǖy was founded by Nendes Lucthel Maegang, who was culturaly Goblin.

Climate

Yéäg Tḩīmb̪v Vǖy has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 12°C (53°F). Yéäg Tḩīmb̪v Vǖy receives an average of 128 cm/y (50 in/y) of precipitation, most of which comes in the form of rain during the spring. Yéäg Tḩīmb̪v Vǖy covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4292 m (14081 ft) above sea level.

Overview

Yéäg Tḩīmb̪v Vǖy was founded durring the late 10th century, by Nendes Lucthel Maegang. The establishment of Yéäg Tḩīmb̪v Vǖy was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Nendes Lucthel Maegang struck deals with nearby nations and communities to establish Yéäg Tḩīmb̪v Vǖy as a prison colony.

Yéäg Tḩīmb̪v Vǖy was built using the conventions of Goblin durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Yéäg Tḩīmb̪v Vǖy is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Yéäg Tḩīmb̪v Vǖy is buildings are arranged arrounded highly ordered system of spacious flagstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Yéäg Tḩīmb̪v Vǖy's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The top tier civilian fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Right off the bat Yéäg Tḩīmb̪v Vǖy hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the town nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the town, particularly the market.

Civic Infrastructure

Yéäg Tḩīmb̪v Vǖy has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yéäg Tḩīmb̪v Vǖy. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yéäg Tḩīmb̪v Vǖy's parks.

Yéäg Tḩīmb̪v Vǖy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yéäg Tḩīmb̪v Vǖy.

Yéäg Tḩīmb̪v Vǖy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yéäg Tḩīmb̪v Vǖy has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Yéäg Tḩīmb̪v Vǖy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yéäg Tḩīmb̪v Vǖy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yéäg Tḩīmb̪v Vǖy's public wards, blessings, and other arcane systems.

Yéäg Tḩīmb̪v Vǖy possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Yéäg Tḩīmb̪v Vǖy's grid is powered by a god's will and kindness.

Yéäg Tḩīmb̪v Vǖy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yéäg Tḩīmb̪v Vǖy's natural decorations nor waterways.

Yéäg Tḩīmb̪v Vǖy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Yéäg Tḩīmb̪v Vǖy has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Yéäg Tḩīmb̪v Vǖy's town hall was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, summer is recurring in Yéäg Tḩīmb̪v Vǖy.

The Tauhoti near Yéäg Tḩīmb̪v Vǖy are known to be a mutant strain of the creature.

Yéäg Tḩīmb̪v Vǖy's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Invocation energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6443 m2
    • Cattle and Similar Creatures: 399
    • Poultry: 4797
    • Swine: 319
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 159

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 7
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 7
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 5

Produce Industries

  • Butter Churners: 6
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

518 of Yéäg Tḩīmb̪v Vǖy's population work within a Foundational Occupation.

1050 of Yéäg Tḩīmb̪v Vǖy's population do not work in a formal occupation, but do contribute to the local economy. 31 (2%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Yéäg Tḩīmb̪v Vǖy since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Due to a magical anomaly, Yéäg Tḩīmb̪v Vǖy is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

History